leo_passes/common/rename_table/mod.rs
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// Copyright (C) 2019-2025 Provable Inc.
// This file is part of the Leo library.
// The Leo library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// The Leo library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with the Leo library. If not, see <https://www.gnu.org/licenses/>.
use leo_ast::NodeID;
use leo_span::Symbol;
use indexmap::IndexMap;
/// `RenameTable` tracks the names assigned by static single assignment in a single scope.
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct RenameTable {
/// The `RenameTable` of the parent scope.
pub(crate) parent: Option<Box<RenameTable>>,
/// The mapping from names in the original AST to new names in the renamed AST.
names: IndexMap<Symbol, Symbol>,
/// The mapping from symbols to node IDs.
/// These are used to ensure that newly introduced symbols reference the appropriate information
/// that has been previously indexed by node ID. e,g. `TypeTable`.
ids: IndexMap<Symbol, NodeID>,
}
impl RenameTable {
/// Create a new `RenameTable` with the given parent.
pub(crate) fn new(parent: Option<Box<RenameTable>>) -> Self {
Self { parent, names: IndexMap::new(), ids: IndexMap::new() }
}
/// Returns the symbols that were renamed in the current scope.
pub(crate) fn local_names(&self) -> impl Iterator<Item = &Symbol> {
self.names.keys()
}
/// Updates `self.mapping` with the desired entry.
/// Creates a new entry if `symbol` is not already in `self.mapping`.
pub(crate) fn update(&mut self, symbol: Symbol, new_symbol: Symbol, id: NodeID) {
self.names.insert(symbol, new_symbol);
self.ids.insert(new_symbol, id);
}
/// Looks up the new name for `symbol`, recursively checking the parent if it is not found.
pub(crate) fn lookup(&self, symbol: Symbol) -> Option<&Symbol> {
if let Some(var) = self.names.get(&symbol) {
Some(var)
} else if let Some(parent) = &self.parent {
parent.lookup(symbol)
} else {
None
}
}
/// Looks up the node ID for `symbol`, recursively checking the parent if it is not found.
pub(crate) fn lookup_id(&self, symbol: &Symbol) -> Option<&NodeID> {
if let Some(id) = self.ids.get(symbol) {
Some(id)
} else if let Some(parent) = &self.parent {
parent.lookup_id(symbol)
} else {
None
}
}
}