leo_passes/common/symbol_table/symbols.rs
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// Copyright (C) 2019-2025 Provable Inc.
// This file is part of the Leo library.
// The Leo library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// The Leo library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with the Leo library. If not, see <https://www.gnu.org/licenses/>.
use std::fmt::Display;
use serde::{Deserialize, Serialize};
use leo_ast::{Function, Location, Mode, Type};
use leo_span::Span;
/// An enumeration of the different types of variable type.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize)]
pub enum VariableType {
Const,
Input(Mode),
Mut,
}
impl Display for VariableType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
use VariableType::*;
match self {
Const => write!(f, "const var"),
Input(m) => write!(f, "{m} input"),
Mut => write!(f, "mut var"),
}
}
}
/// An entry for a variable in the symbol table.
#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
pub struct VariableSymbol {
/// The `Type` of the variable.
pub type_: Type,
/// The `Span` associated with the variable.
pub span: Span,
/// The type of declaration for the variable.
pub declaration: VariableType,
}
impl Display for VariableSymbol {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}: {}", self.declaration, self.type_)?;
Ok(())
}
}
#[derive(Clone, Debug)]
pub struct FunctionSymbol {
pub function: Function,
pub finalizer: Option<Finalizer>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct Finalizer {
/// The name of the async function this async transition calls.
pub location: Location,
/// The locations of the futures passed to the async function called by this async transition.
pub future_inputs: Vec<Location>,
/// The types passed to the async function called by this async transition.
pub inferred_inputs: Vec<Type>,
}