leo_passes/function_inlining/assignment_renamer.rs
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// Copyright (C) 2019-2025 Provable Inc.
// This file is part of the Leo library.
// The Leo library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// The Leo library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with the Leo library. If not, see <https://www.gnu.org/licenses/>.
use crate::{Assigner, RenameTable};
use leo_ast::{
AssignStatement,
ConditionalStatement,
ConsoleStatement,
DefinitionStatement,
Expression,
ExpressionReconstructor,
Identifier,
IterationStatement,
NodeID,
ProgramReconstructor,
Statement,
StatementReconstructor,
StructExpression,
StructVariableInitializer,
};
use leo_span::Symbol;
// TODO: Generalize the functionality of this reconstructor to be used in other passes.
/// An `AssignmentRenamer` renames the left-hand side of all assignment statements in an AST node.
/// The new names are propagated to all following identifiers.
pub struct AssignmentRenamer<'a> {
pub assigner: &'a Assigner,
pub rename_table: RenameTable,
pub is_lhs: bool,
}
impl<'a> AssignmentRenamer<'a> {
/// Initialize a new `AssignmentRenamer`.
pub fn new(assigner: &'a Assigner) -> Self {
Self { assigner, rename_table: RenameTable::new(None), is_lhs: false }
}
/// Load the internal rename table with a set of entries.
pub fn load(&mut self, entries: impl Iterator<Item = (Symbol, Symbol, NodeID)>) {
for (key, value, id) in entries {
self.rename_table.update(key, value, id);
}
}
/// Clear the internal rename table.
pub fn clear(&mut self) {
self.rename_table = RenameTable::new(None);
}
}
impl ExpressionReconstructor for AssignmentRenamer<'_> {
type AdditionalOutput = ();
/// Rename the identifier if it is the left-hand side of an assignment, otherwise look up for a new name in the internal rename table.
fn reconstruct_identifier(&mut self, input: Identifier) -> (Expression, Self::AdditionalOutput) {
let name = match self.is_lhs {
// If consuming the left-hand side of an assignment, a new unique name is introduced.
true => {
let new_name = self.assigner.unique_symbol(input.name, "$");
self.rename_table.update(input.name, new_name, input.id);
new_name
}
// Otherwise, we look up the previous name in the `RenameTable`.
// Note that we do not panic if the identifier is not found in the rename table.
// Variables that do not exist in the rename table are ones that have been introduced during the SSA pass.
// These variables are never re-assigned, and will never have an entry in the rename-table.
false => *self.rename_table.lookup(input.name).unwrap_or(&input.name),
};
(Expression::Identifier(Identifier { name, span: input.span, id: input.id }), Default::default())
}
/// Rename the variable initializers in the struct expression.
fn reconstruct_struct_init(&mut self, input: StructExpression) -> (Expression, Self::AdditionalOutput) {
(
Expression::Struct(StructExpression {
name: input.name,
members: input
.members
.into_iter()
.map(|member| StructVariableInitializer {
identifier: member.identifier,
expression: match member.expression {
Some(expression) => Some(self.reconstruct_expression(expression).0),
None => unreachable!(
"SSA guarantees that all struct members are always of the form `<id> : <expr>`."
),
},
span: member.span,
id: member.id,
})
.collect(),
span: input.span,
id: input.id,
}),
Default::default(),
)
}
}
impl StatementReconstructor for AssignmentRenamer<'_> {
/// Rename the left-hand side of the assignment statement.
fn reconstruct_assign(&mut self, input: AssignStatement) -> (Statement, Self::AdditionalOutput) {
// First rename the right-hand-side of the assignment.
let value = self.reconstruct_expression(input.value).0;
// Then assign a new unique name to the left-hand-side of the assignment.
// Note that this order is necessary to ensure that the right-hand-side uses the correct name when consuming a complex assignment.
self.is_lhs = true;
let place = self.reconstruct_expression(input.place).0;
self.is_lhs = false;
(
Statement::Assign(Box::new(AssignStatement { place, value, span: input.span, id: input.id })),
Default::default(),
)
}
/// Flattening removes conditional statements from the program.
fn reconstruct_conditional(&mut self, _: ConditionalStatement) -> (Statement, Self::AdditionalOutput) {
unreachable!("`ConditionalStatement`s should not be in the AST at this phase of compilation.")
}
/// Parsing guarantees that console statements are not present in the program.
fn reconstruct_console(&mut self, _: ConsoleStatement) -> (Statement, Self::AdditionalOutput) {
unreachable!("`ConsoleStatement`s should not be in the AST at this phase of compilation.")
}
/// Static single assignment replaces definition statements with assignment statements.
fn reconstruct_definition(&mut self, _: DefinitionStatement) -> (Statement, Self::AdditionalOutput) {
unreachable!("`DefinitionStatement`s should not exist in the AST at this phase of compilation.")
}
/// Loop unrolling unrolls and removes iteration statements from the program.
fn reconstruct_iteration(&mut self, _: IterationStatement) -> (Statement, Self::AdditionalOutput) {
unreachable!("`IterationStatement`s should not be in the AST at this phase of compilation.");
}
}
impl ProgramReconstructor for AssignmentRenamer<'_> {}